package com.lineage.server.model.skill.skillmode;

import com.lineage.server.model.Instance.L1NpcInstance;
import com.lineage.server.model.Instance.L1PcInstance;
import com.lineage.server.model.L1Character;
import com.lineage.server.model.L1Magic;
import com.lineage.server.serverpackets.S_Paralysis;
import com.lineage.server.serverpackets.ServerBasePacket;

public class STATUS_FREEZE extends SkillMode {
  public int start(L1PcInstance srcpc, L1Character cha, L1Magic magic, int integer) throws Exception {
    int dmg = 0;
    if (!cha.hasSkillEffect(4000)) {
      cha.setSkillEffect(4000, 4000);
      if (cha instanceof L1PcInstance) {
        L1PcInstance pc = (L1PcInstance)cha;
        pc.sendPackets((ServerBasePacket)new S_Paralysis(6, true));
      } else if (cha instanceof com.lineage.server.model.Instance.L1MonsterInstance || cha instanceof com.lineage.server.model.Instance.L1SummonInstance || 
        cha instanceof com.lineage.server.model.Instance.L1PetInstance) {
        L1NpcInstance tgnpc = (L1NpcInstance)cha;
        tgnpc.setParalyzed(true);
        tgnpc.setPassispeed(0);
      } 
    } 
    return 0;
  }
  
  public int start(L1NpcInstance npc, L1Character cha, L1Magic magic, int integer) throws Exception {
    int dmg = 0;
    if (!cha.hasSkillEffect(4000)) {
      cha.setSkillEffect(4000, 4000);
      if (cha instanceof L1PcInstance) {
        L1PcInstance pc = (L1PcInstance)cha;
        pc.sendPackets((ServerBasePacket)new S_Paralysis(6, true));
      } else if (cha instanceof com.lineage.server.model.Instance.L1MonsterInstance || cha instanceof com.lineage.server.model.Instance.L1SummonInstance || 
        cha instanceof com.lineage.server.model.Instance.L1PetInstance) {
        L1NpcInstance tgnpc = (L1NpcInstance)cha;
        tgnpc.setParalyzed(true);
        tgnpc.setPassispeed(0);
      } 
    } 
    return 0;
  }
  
  public void start(L1PcInstance srcpc, Object obj) throws Exception {}
  
  public void stop(L1Character cha) throws Exception {
    if (cha instanceof L1PcInstance) {
      L1PcInstance pc = (L1PcInstance)cha;
      pc.sendPackets((ServerBasePacket)new S_Paralysis(6, false));
    } else if (cha instanceof com.lineage.server.model.Instance.L1MonsterInstance || cha instanceof com.lineage.server.model.Instance.L1SummonInstance || 
      cha instanceof com.lineage.server.model.Instance.L1PetInstance) {
      L1NpcInstance npc = (L1NpcInstance)cha;
      npc.setParalyzed(false);
      npc.setPassispeed(npc.getNpcTemplate().get_passispeed());
    } 
  }
}
